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Core match rules

Overview

These rules apply to every correspondence match on SkillGames unless a game-specific article says otherwise. Matches are turn-based, asynchronous, and validated on the server.

Objective

Win according to the rules of the game you chose. You may also win if your opponent resigns or exceeds their move deadline.

Game setup

When a challenge is accepted, the server creates the starting position. Who moves first is set at challenge creation: random, creator, or opponent. Battleships adds a fleet-placement phase first.

How to make moves

Open the match when it is your turn. Submit a legal move using the on-screen board. Illegal moves are rejected. When it is not your turn, the board is read-only.

Edge cases

Time controls

24h, 48h, or 7 days per move. Missing a deadline is a loss on time.

Resignation

Immediate loss.

Disputes

Contact support — no in-app dispute button. See Reporting fair-play concerns.