Back to Help

Battleships rules

Example fleet layout (visible to you)

Overview

Hidden fleets on a 10×10 grid (A1–J10). Place ships, then alternate firing at coordinates. Sink every enemy ship to win.

Objective

Sink all five enemy ships before yours are sunk. Coordinates are labelled A–J across and 1–10 down.

Example fleet: five ships placed on your grid

Game setup

Both players place a fleet before any shots:

  • One ship length 5 (Carrier)
  • One ship length 4 (Battleship)
  • Two ships length 3 (Cruiser and Submarine)
  • One ship length 2 (Destroyer)

Ships are straight horizontal or vertical lines, no overlap. You have five minutes to submit, or use random placement. Combat starts when both players submit.

Hits (red) and misses (pale dot) on your target grid

How to make moves

After setup, White fires first. Each turn, pick one coordinate you have not fired at before.

  • Hit — enemy ship occupies that cell
  • Miss — empty water

Turn passes after every shot. Hits do not grant extra turns.

Visibility

You see your fleet, your shot grid, and enemy ships only when fully sunk.

Edge cases

Repeat shots

Illegal — each coordinate once only.

Setup timeout

Random fleet auto-submitted after five minutes.

Waiting for opponent setup

No shots until both fleets are submitted.